INVASIA
INVASIA is an atmospheric sci-fi horror shooter set on an abandoned space station, engulfed by a mysterious parasitic outbreak.
You are the lone survivor, trapped within dead corridors and dark laboratories, where the walls themselves begin to breathe and change along with a new form of life.
You search for an escape, but the line between you and them is beginning to blur. In the hallways, you hear not only the echo of your own steps, but voices and thoughts that no longer belong to you.
INVASIA is not about defeating the enemy.
It’s about how long you can hold on to yourself.

Core Features
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Single-player survival horror
Brutal third-person action
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Cinematic Horror
Bio and body horror inspired by “The Thing”, “Alien” and H. R. Giger’s art.
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Terrific story
Hard sci-fi based on book series “Invasia”
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Dreadful enemies
Unique decomposing and transforming alien parasites
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Environmental Storytelling
The space will tell its own story about what's going on
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Diegetic interface
Maximum immersiveness and belief in what is happening
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Veteran Team
Members with prior AAA experience.
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UNREAL 5.6
Next-gen lighting, materials, AI and Physics
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Steam Deck
Planned full compatibility
Art & Visual Direction
















Factsheet
- Title
- INVASIA
- Genre
- Third-person survival horror
- Phase
- Pre-Alpha Gamescom Demo
- Playtime
- TBD
- Engine
- Unreal Engine 5.6
- Platforms
- PC (Steam)
- Languages
- EN UA DE ES
- Team
- 6 core
- Release
- TBD
- Monetization
- Premium
- Contact
- core@rocat.games
Development Roadmap
Prototype
Q1–Q2 2024
Done
Vertical Slice
Q2–Q3 2025
In Progress
Alpha
Q1 2026
Content lock
Beta
Q2–Q3 2026
QA & polish
Release Candidate
Q4 2026
Release
Q1 2027
Planned
Console Ports
Q2 2027
PS5 / Xbox / Switch
Post-Launch
TBD
DLC / updates
Our Team
Rocat Games is small, senior-led indie team focused on making great games that push boundaries.
Our team members have worked on top titles including S.T.A.L.K.E.R., Metro, The Lord of the Rings: Gollum, Naval Action, Painkiller, and Insurgency, bringing years of experience in game development, art design, and storytelling.
We come here to break new ground in the cosmic sci-fi horror genre and we have a lot to offer!

Paul Kli

Pavel Lew

Andrey Valdaiev

Alexey Sytianov

Nikita Luchaninov

Petr Usenko

Mary Yakovleva

Ann Muse
Press Kit
Publisher & Investor
- Funding: Budget available on request
- Current phase: Pre-Alpha Vertical Slice
- Seeking:
- Publishing / investment partner
- Marketing & PR support
- QA & certification (consoles)
- Console porting guidance
- Additional art capacity
- Business model: Premium single purchase
FAQ
You are the lone survivor, trapped within dead corridors and dark laboratories, where the walls themselves begin to breathe and change along with a new form of life.
You search for an escape, but the line between you and them is beginning to blur. In the hallways, you hear not only the echo of your own steps, but voices and thoughts that no longer belong to you.
INVASIA is not about defeating the enemy. It’s about how long you can hold on to yourself.
Careers
We’re assembling a compact AA team for a cinematic sci‑fi survival horror built in
Unreal Engine 5.
If you’re into hard sci‑fi, atmospheric horror, and production discipline — we’d love to
hear from you.
Disciplines we’re most interested in
- Development: Unreal gameplay, tools, AI/behavior, tech/graphics, build & CI.
- 3D Art: Environments (hard‑surface, modular), props, characters, materials.
- Animation: Creature & character, cinematic, rigging.
- Technical Animation: Control rigs, IK/retargeting pipelines, performance capture.
- Technical Art/VFX: Niagara, shaders/materials, optimization, profiling.
- UI/UX: Diegetic HUDs, motion/UI tech art, input & readability.
- Audio: Sound design, music, Wwise/UE integration.
- Narrative/Design: Level scripting, encounter design, environmental storytelling.
- Production/QA: PM, build/release, test plans for horror experiences.
Contact
Email: core@rocat.games