INVASIA

INVASIA is an atmospheric sci-fi horror shooter set on an abandoned space station, engulfed by a mysterious parasitic outbreak.
You are the lone survivor, trapped within dead corridors and dark laboratories, where the walls themselves begin to breathe and change along with a new form of life. You search for an escape, but the line between you and them is beginning to blur. In the hallways, you hear not only the echo of your own steps, but voices and thoughts that no longer belong to you.
INVASIA is not about defeating the enemy. It’s about how long you can hold on to yourself.

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INVASIA gameplay preview

Core Features

Art & Visual Direction

Factsheet

Title
INVASIA
Genre
Third-person survival horror
Phase
Pre-Alpha Gamescom Demo
Playtime
TBD
Engine
Unreal Engine 5.6
Platforms
PC (Steam)
Languages
EN UA DE ES
Team
6 core
Release
TBD
Monetization
Premium

Development Roadmap

Prototype

Q1–Q2 2024
Done

Vertical Slice

Q2–Q3 2025
In Progress

Alpha

Q1 2026
Content lock

Beta

Q2–Q3 2026
QA & polish

Release Candidate

Q4 2026

Release

Q1 2027
Planned

Console Ports

Q2 2027
PS5 / Xbox / Switch

Post-Launch

TBD
DLC / updates

Our Team

Rocat Games is small, senior-led indie team focused on making great games that push boundaries.

Our team members have worked on top titles including S.T.A.L.K.E.R., Metro, The Lord of the Rings: Gollum, Naval Action, Painkiller, and Insurgency, bringing years of experience in game development, art design, and storytelling.

We come here to break new ground in the cosmic sci-fi horror genre and we have a lot to offer!

Paul – Co-Founder / BizDev

Paul Kli

Co-Founder / BizDev
Pavel – Co-Founder / Tech

Pavel Lew

Co-Founder / Tech
Andrii – 3D Art Lead

Andrey Valdaiev

Creative Director & 3D Generalist
Alexey – Game Designer

Alexey Sytianov

Lead Game Designer
Nikita – Unreal Developer

Nikita Luchaninov

Lead Unreal Developer
Petr – 3D Artist

Petr Usenko

3D Artist
Mary – Communication Manager

Mary Yakovleva

Community Manager
Ann – Audio Designer / Composer

Ann Muse

Audio Designer / Composer

Press Kit

Logo PackSVG + PNG Download
ScreenshotsHi-res WIP Download
Full KitAll assets Download

Publisher & Investor

FAQ

Careers

We’re assembling a compact AA team for a cinematic sci‑fi survival horror built in Unreal Engine 5.
If you’re into hard sci‑fi, atmospheric horror, and production discipline — we’d love to hear from you.

Disciplines we’re most interested in

  • Development: Unreal gameplay, tools, AI/behavior, tech/graphics, build & CI.
  • 3D Art: Environments (hard‑surface, modular), props, characters, materials.
  • Animation: Creature & character, cinematic, rigging.
  • Technical Animation: Control rigs, IK/retargeting pipelines, performance capture.
  • Technical Art/VFX: Niagara, shaders/materials, optimization, profiling.
  • UI/UX: Diegetic HUDs, motion/UI tech art, input & readability.
  • Audio: Sound design, music, Wwise/UE integration.
  • Narrative/Design: Level scripting, encounter design, environmental storytelling.
  • Production/QA: PM, build/release, test plans for horror experiences.

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Contact

Email: core@rocat.games