INVASIA

Cinematic third-person sci-fi survival horror game focused on isolation, environmental storytelling and immersion

You wake up on a dying station orbiting an unknown planet. The crew of the ship is missing, the alarm sounds desperately. The station is filled with inhuman screams. Is it really the consequences of researching that strange artifact?

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INVASIA gameplay preview

Core Features

Art & Visual Direction

Factsheet

Title
INVASIA
Genre
Third-person survival horror
Phase
Pre-Alpha Gamescom Demo
Playtime
TBD
Engine
Unreal Engine 5.6
Platforms
PC (Steam)
Languages
EN UA DE ES
Team
6 core
Release
TBD
Monetization
Premium

Development Roadmap

Prototype

Q1–Q2 2024
Done

Vertical Slice

Q2–Q3 2025
In Progress

Alpha

Q1 2026
Content lock

Beta

Q2–Q3 2026
QA & polish

Release Candidate

Q4 2026

Release

Q1 2027
Planned

Console Ports

Q2 2027
PS5 / Xbox / Switch

Post-Launch

TBD
DLC / updates

Our Team

Small senior team covering world-building, systems, rendering, and narrative — shipping a compact but intense sci-fi survival horror game.

Building a horror An innovative take on survival horror from Alexey Sytianov, game designer and writer of the cult game “S.T.A.L.K.E.R: Shadow of Chernobyl”. He was responsible for the game's most terrifying and atmospheric moments. A balance of vulnerability and horror, brutal suspense and hard science fiction.

Paul – Co-Founder / BizDev

Paul Kli

Co-Founder / BizDev
Pavel – Co-Founder / Tech

Pavel Lew

Co-Founder / Tech
Andrii – 3D Art Lead

Andrey Valdaiev

Creative Director & 3D Generalist
Alexey – Game Designer

Alexey Sytianov

Lead Game Designer
Nikita – Unreal Developer

Nikita Luchaninov

Lead Unreal Developer
Petr – 3D Artist

Petr Usenko

3D Artist
Mary – Communication Manager

Mary Yakovleva

Community Manager
Ann – Audio Designer / Composer

Ann Muse

Audio Designer / Composer

Press Kit

Logo PackSVG + PNG Download
ScreenshotsHi-res WIP Download
Full KitAll assets Download

Publisher & Investor

FAQ

Contact

Email: core@rocat.games