INVASIA
Cinematic third-person sci-fi survival horror game focused on isolation, environmental storytelling and immersion
You wake up on a dying station orbiting an unknown planet. The crew of the ship is missing, the alarm sounds desperately. The station is filled with inhuman screams. Is it really the consequences of researching that strange artifact?
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Core Features
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Single-player survival horror
Brutal third-person action
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Cinematic Horror
Bio and body horror inspired by “The Thing”, David Lynch and Giger
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Terrific story
Hard sci-fi based on book series “Invasion”
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Dreadful enemies
Unique decomposing and transforming alien parasites
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Environmental Storytelling
The space will tell its own story about what's going on
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Diegetic interface
Maximum immersiveness and belief in what is happening
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Veteran Team
Members with prior AAA experience.
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UNREAL 5.6
Next-gen lighting, materials, Ai and Physics
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Steam Deck
Planned full compatibility
Art & Visual Direction










Factsheet
- Title
- INVASIA
- Genre
- Third-person survival horror
- Phase
- Pre-Alpha Gamescom Demo
- Playtime
- TBD
- Engine
- Unreal Engine 5.6
- Platforms
- PC (Steam)
- Languages
- EN UA DE ES
- Team
- 6 core
- Release
- TBD
- Monetization
- Premium
- Contact
- core@rocat.games
Development Roadmap
Prototype
Q1–Q2 2024
Done
Vertical Slice
Q2–Q3 2025
In Progress
Alpha
Q1 2026
Content lock
Beta
Q2–Q3 2026
QA & polish
Release Candidate
Q4 2026
Release
Q1 2027
Planned
Console Ports
Q2 2027
PS5 / Xbox / Switch
Post-Launch
TBD
DLC / updates
Our Team
Small senior team covering world-building, systems, rendering, and narrative — shipping a compact but intense sci-fi survival horror game.
Building a horror An innovative take on survival horror from Alexey Sytianov, game designer and writer of the cult game “S.T.A.L.K.E.R: Shadow of Chernobyl”. He was responsible for the game's most terrifying and atmospheric moments. A balance of vulnerability and horror, brutal suspense and hard science fiction.

Paul Kli

Pavel Lew

Andrey Valdaiev

Alexey Sytianov

Nikita Luchaninov

Petr Usenko

Mary Yakovleva

Ann Muse
Press Kit
Publisher & Investor
- Funding: Budget available on request
- Current phase: Pre-Alpha Vertical Slice
- Seeking:
- Publishing / investment partner
- Marketing & PR support
- QA & certification (consoles)
- Console porting guidance
- Additional art capacity
- Business model: Premium single purchase
FAQ
Contact
Email: core@rocat.games