INVASIA INVASIA

INVASIA is a third-person sci-fi survival horror, based on a six-book series.
A research ship has been overrun by a parasitic infection. Explore its dead corridors, manage what little you can scavenge, and uncover what the crew was researching - while hordes of the infected, the ship's own defences, and corporate hunters stand between you and escape.

18+ Contains graphic violence and gore

Mature content

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What is INVASIA?

INVASIA is a third-person sci-fi survival horror from Rocat Games. You play Frank Colton, a Celt PMC contractor woken from hibernation aboard the research ship Clausewitz to find it overrun by a parasitic infection. Single-player, built in Unreal Engine 5.5 for PC and Steam Deck, targeting 2028.

Station Log

Log 001

Woken into
a graveyard

Frank Colton - Celt PMC security, hibernated for the long haul aboard the Clausewitz research ship. His sleep was cut short. The ship is desolate.

Log 017

The crew
never left

A parasite has taken the crew. The Clausewitz's own defence systems attack anything that moves - and corporate security is hunting Colton down.

Log 034

Find your
way out

No rescue is coming. Survive on your skills and whatever the ship still hides - and cut a path off the Clausewitz.

Core Features

CAM_S1//SECURITY - ALERT STATE

The ship tells you where you stand

Red means the compartment has been sealed by the ship's own defence systems, and that whatever they sealed it against is still inside. You read that off the wall, not off a health bar. Every status in INVASIA works this way - lighting, sound and the suit itself carry the information a HUD would otherwise hand you for free.

Art & Visual Direction

Built in-house

From sculpt to screen

CREW // WORK SUITS
PARASITE // SHADER PASS
PARASITE // SCULPT
COLTON // RETOPOLOGY
INFECTED // SCULPT

Factsheet

Title
INVASIA
Genre
Third-person survival horror
Phase
Vertical Slice
Playtime
8-12 hours
Engine
Unreal Engine 5.5
Platforms
PC / Steam Deck Consoles later
Languages
EN UA DE ES
Team
12 in-house
Release
2028
Monetization
Premium

Development Roadmap

  1. Q1-Q2 2025

    Concept

    Done
  2. Q3 2025

    Tech Demo

    Done
  3. Q4 2025

    Team Expansion

    Done
  4. Q1 2026

    Prototype

    Done
  5. Q2-Q4 2026

    Vertical Slice

    In Progress
  6. Q4 2026

    Start Production

  7. Q3 2027

    Alpha Build

  8. Q1 2028

    Beta Build

  9. Q3-Q4 2028

    Final Release

    Planned

Our Team

Rocat Games is a senior team of twelve, working in-house on Invasia.

Our team members have previously contributed to Metro: Exodus, Painkiller, Overlord and The Lord of the Rings: Gollum, and continue to contribute to several other AA and AAA projects.

Paul Kli, Studio Director - infected-survivor portrait

Paul Kli

Studio Director
Nik, Lead Developer - infected-survivor portrait

Nik

Lead Developer
Alex, Art Director - infected-survivor portrait

Alex

Art Director
Igor, Lead Game Designer - infected-survivor portrait

Igor

Lead Game Designer
Vlad, UE Developer - infected-survivor portrait

Vlad

UE Developer
Eugene, UE Developer - infected-survivor portrait

Eugene

UE Developer
Pavel M, Business Development - infected-survivor portrait

Pavel M

Business Development
Mary, Community Manager - infected-survivor portrait

Mary

Community Manager
Benjamin, Level Designer - infected-survivor portrait

Benjamin

Level Designer
Sergey, 3D Artist - infected-survivor portrait

Sergey

3D Artist
Ivan, Game Designer - infected-survivor portrait

Ivan

Game Designer
Max, Social Media Manager - infected-survivor portrait

Max

Social Media Manager

Press Kit

Logo PackSVG + PNG Download
ScreenshotsHi-res WIP Download
Full KitAll assets Download

Publisher & Investor

INVASIA is a cinematic sci-fi horror IP with a playable vertical slice, currently in production.

FAQ

Careers

We’re assembling a compact AA team for a cinematic sci-fi survival horror built in Unreal Engine 5.
If you’re into hard sci-fi, atmospheric horror, and production discipline, we’d love to hear from you.

Disciplines we’re most interested in

  • Development: Unreal gameplay, tools, AI/behavior, tech/graphics, build & CI.
  • 3D Art: Environments (hard-surface, modular), props, characters, materials.
  • Animation: Creature & character, cinematic, rigging.
  • Technical Animation: Control rigs, IK/retargeting pipelines, performance capture.
  • Technical Art/VFX: Niagara, shaders/materials, optimization, profiling.
  • UI/UX: Diegetic HUDs, motion/UI tech art, input & readability.
  • Audio: Sound design, music, Wwise/UE integration.
  • Narrative/Design: Level scripting, encounter design, environmental storytelling.
  • Production/QA: PM, build/release, test plans for horror experiences.

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Contact

Email: core@rocat.games