INVASIA INVASIA

INVASIA is a third-person sci-fi survival horror, based on a six-book series.
A research ship has been overrun by a parasitic infection. Explore its dead corridors, manage what little you can scavenge, and uncover what the crew was researching - while hordes of the infected, the ship's own defences, and corporate hunters stand between you and escape.

18+ Contains graphic violence and gore

Mature content

This trailer contains graphic violence and gore. Please confirm you are 18 or older to continue.

What is INVASIA?

INVASIA is a third-person sci-fi survival horror from Rocat Games. You play Frank Colton, a Celt PMC contractor woken from hibernation aboard the research ship Clausewitz to find it overrun by a parasitic infection. Single-player, built in Unreal Engine 5.5 for PC and Steam Deck, targeting 2028.

Station Log

Log 001

Woken into
a graveyard

Frank Colton - Celt PMC security, hibernated for the long haul aboard the Clausewitz research ship. His sleep was cut short. The ship is desolate.

Log 017

The crew
never left

A parasite has taken the crew. The Clausewitz's own defence systems attack anything that moves - and corporate security is hunting Colton down.

Log 034

Find your
way out

No rescue is coming. Survive on your skills and whatever the ship still hides - and cut a path off the Clausewitz.

Core Features

Art & Visual Direction

The Infected

18+ Contains graphic violence and gore

Arachnid-class parasite latched onto a victim's forearm, many eyes and clawed legs
SPECIMEN 04 // ARACHNID-CLASS
Close-up of the arachnid-class parasite's fanged, many-eyed face
ARACHNID-CLASS // HOST BITE
Human-faced scorpion hybrid standing on clawed legs, tail curled overhead
HYBRID // FACE-BEARER
Scorpion-centipede hybrid creature crouched on a dark floor
SPECIMEN 07 // CHELICERATE-CLASS
Scorpion-centipede hybrid creature seen from above, tail curled
CHELICERATE-CLASS // DORSAL VIEW
Infected host walking a dim corridor, parasites embedded across its body
HOST // AMBULATORY
Infected crew member in a torn hazmat suit advancing down a flooded corridor
INFECTED // BREACH RESPONSE
Infected crew member standing in a blood-slicked corridor, arms outstretched
INFECTED // CONTAINMENT FAILURE
Hulking brute-class infected shedding a severed arm in a blood-slicked corridor
SPECIMEN 09 // BRUTE-CLASS
Facehugger-like parasite attached to a victim's forearm, clawed legs wrapped tight
PARASITE // ATTACHMENT PHASE
Massive myriapod creature with segmented claws crouched in darkness
SPECIMEN 12 // MYRIAPOD

Factsheet

Title
INVASIA
Genre
Third-person survival horror
Phase
Vertical Slice
Playtime
8-12 hours
Engine
Unreal Engine 5.5
Platforms
PC / Steam Deck Consoles later
Languages
EN UA DE ES
Team
12 in-house
Release
2028
Monetization
Premium

Development Roadmap

  1. Q1-Q2 2025

    Concept

    Done
  2. Q3 2025

    Tech Demo

    Done
  3. Q4 2025

    Team Expansion

    Done
  4. Q1 2026

    Prototype

    Done
  5. Q2-Q4 2026

    Vertical Slice

    In Progress
  6. Q4 2026

    Start Production

  7. Q3 2027

    Alpha Build

  8. Q1 2028

    Beta Build

  9. Q3-Q4 2028

    Final Release

    Planned

Our Team

Rocat Games is a senior team of twelve, working in-house on Invasia.

Our team members have previously contributed to Metro: Exodus, Painkiller, Overlord and The Lord of the Rings: Gollum, and continue to contribute to several other AA and AAA projects.

Paul Kli, Studio Director - infected-survivor portrait

Paul Kli

Studio Director
Nik, Lead Developer - infected-survivor portrait

Nik

Lead Developer
Alex, Art Director - infected-survivor portrait

Alex

Art Director
Igor, Lead Game Designer - infected-survivor portrait

Igor

Lead Game Designer
Vlad, UE Developer - infected-survivor portrait

Vlad

UE Developer
Eugene, UE Developer - infected-survivor portrait

Eugene

UE Developer
Pavel M, Business Development - infected-survivor portrait

Pavel M

Business Development
Mary, Community Manager - infected-survivor portrait

Mary

Community Manager
Benjamin, Level Designer - infected-survivor portrait

Benjamin

Level Designer
Sergey, 3D Artist - infected-survivor portrait

Sergey

3D Artist
Ivan, Game Designer - infected-survivor portrait

Ivan

Game Designer
Max, Social Media Manager - infected-survivor portrait

Max

Social Media Manager

Press Kit

Logo PackSVG + PNG Download
ScreenshotsHi-res WIP Download
Full KitAll assets Download

Publisher & Investor

INVASIA is a cinematic sci-fi horror IP with a playable vertical slice, currently in production.

FAQ

Careers

We’re assembling a compact AA team for a cinematic sci-fi survival horror built in Unreal Engine 5.
If you’re into hard sci-fi, atmospheric horror, and production discipline, we’d love to hear from you.

Disciplines we’re most interested in

  • Development: Unreal gameplay, tools, AI/behavior, tech/graphics, build & CI.
  • 3D Art: Environments (hard-surface, modular), props, characters, materials.
  • Animation: Creature & character, cinematic, rigging.
  • Technical Animation: Control rigs, IK/retargeting pipelines, performance capture.
  • Technical Art/VFX: Niagara, shaders/materials, optimization, profiling.
  • UI/UX: Diegetic HUDs, motion/UI tech art, input & readability.
  • Audio: Sound design, music, Wwise/UE integration.
  • Narrative/Design: Level scripting, encounter design, environmental storytelling.
  • Production/QA: PM, build/release, test plans for horror experiences.

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Contact

Email: core@rocat.games